Punch-Out!! (Wii)

Here are a few quick tricks to help you defeat DK. When he taunts you, punch him and dodge. He taunts pretty much all the time, so watch out. He will back up and do a punching front flip. Dodge and hit him. He will sometimes roll. When he does, punch him for a star.

Punch-Out!! (2009)

When he smashes the ground, dodge him and uppercut. If you have some stars saved up, dont use them right away.

Make him go down, and as soon as he lunges at you, then use the stars. Repeat these steps and you will win.


  • Little Mac (SSBU).
  • Punch-Out!!.
  • Punch-Out!!.
  • comment trouver adresse mac imprimante.
  • Little Mac (SSBU).
  • Description.
  • The Real Meaning Behind Arson Frog.

Easy Knockouts :. Save up 3 stars. Your opponent has to be down at least once or twice. When his health is very low, punch and use all 3 stars. That should send him packing to the locker room. This works very well because you can send them down once or twice. Then, when the next round starts, and repeat and use your stars. Skip to content. Little Mac is Back! While their knockback was compensated, their increased damage outputs make them even more devastating on hit than they already were, as well as safer on shield.

In particular, Little Mac's downward angled forward smash now possesses enough shieldstun that, when followed up with his down or forward tilts, can result in a combo that breaks shields even at full health. Aside from these changes, his up tilt's start-up was decreased by 1 frame while its duration was increased by 1 frame, which effectively removed the blind spot it had near the front of his torso.

This series features examples of:

Overall, Little Mac's ground game has been improved, making his most dominant trait even more imposing. However, the worsening of his already abysmal recovery has resulted in it becoming even more exploitable. Up : An uppercut. It launches opponents vertically and has the largest hitbox out of all three punch variations, which makes it the easiest to connect.

At lower percents, it can combo into Rising Uppercut on heavyweights or fastfallers if their reaction is read. It also grants super armor on frames Forward : A cross. It has the highest knockback scaling out of all three punch variations, which makes it the most reliable out of the three in regard to KOing. When spaced correctly, it is safe on shield against slower characters. Down : A body hook. It deals the most damage out of all three punch variations and does not possess a sourspot, but its extremely low knockback scaling makes it unusable for KOing.

Its high shieldstun makes it safer on shield than the other two punch variations, and also makes it capable of breaking shields more reliably than any of Little Mac's other attacks. Due to its low knockback scaling, it can set up for a tech chase with an up smash, Jolt Haymaker or KO Uppercut. As of update 1.

{{ headline }}

Little Mac has a unique mechanic called the Power Meter. When fully charged, it replaces his neutral special with the KO Uppercut, an extremely powerful uppercut. Although it was claimed by Masahiro Sakurai to be a one-hit KO attack, this is not true. Nevertheless, it is strong enough to KO opponents at extremely low percents, depending on their weight.

However, when he is attacked, the Power Meter will fill by double to quadruple the amount compared to if he hits an opponent. The uppercut can be canceled by another character's attack, blocked by a perfect shield although it is unblockable or dodged, meaning that it is necessary to catch opponents off-guard to guarantee it hits. If Little Mac's team is victorious but he does not have the most points, Doc Louis will not appear and Mac will perform his second victory pose. In all of Wireframe Mac 's victory poses, Doc Louis will say one of the following at random:. Since SSB4 's release, Little Mac has been a very contentious character among casual and hardcore players alike.

List of SSBU Music (Punch-Out!! series)

He was very controversial among less experienced players who struggled against him most notably on For Glory , owing to his excellent grounded game, abundance of KOing options, and outstanding frame data. However, he has never been considered a serious threat in competitive play due to his abysmal recovery and nearly useless air game, making his endurance and aerial escape options significantly poor in a highly-skilled environment where flaws were heavily capitalized upon. Players were quick to note that Mac's vulnerability to juggling and gimping would allow a competent opponent to swiftly KO him from a single opening, and with his inability to move safely between platforms, he was derided as only being able to fight effectively on Final Destination.

With a lack of high-level results during SSB4 's early days and the gradually shifting perceptions of the community, Little Mac's popularity diminished immensely, due to him being frequently perceived as a gimmicky character in competitive play, especially after he was nerfed in update 1.


  • Popular Authors.
  • apple tv logo not showing up on mac.
  • mac os x tiger 10.4 iso download.
  • Nintendo Insider.
  • nyx dupe for mac st germain.
  • Navigation menu.

However, the efforts of dedicated Little Mac players like Sol have shown that Little Mac can perform well when played intelligently, even on stages with platforms, and proved that Mac's comeback potential was significant enough to be a considerable mindgame despite his aerial weaknesses. Furthermore, the buffs Little Mac received from game updates made his grounded moves even more rewarding and granted him more reliable combo potential from his grounded game. Improvements in Little Mac's metagame also resulted in newfound techniques for him, which further reinforced his fearsome comeback potential.

While he is still considered too polarized to be truly viable in singles play, Little Mac is considered to fare much better in doubles play, thanks to a teammate covering his weaknesses and assisting him in setting up his powerful attacks. These traits, combined with the expansion to his metagame and better, albeit still rare results, resulted in him being ranked 39th on the second tier list.

He then dropped back to 43rd on the third tier list, as his results continued to be relatively sparse at national tournaments. While he has since dropped slightly to 44th on the fourth and current tier list, he is now ranked as the second lowest mid-tier character due to the expansion of the tiers. As such, to this day, Little Mac's tier placement remains very contentious even within the current metagame.

Punch-Out!! - All The Tropes

Little Mac has sixteen alternate costumes, half of which sport a wireframe design based on the original arcade version of Punch-Out!! His wireframe palette swaps have slightly brighter cel-shaded colors compared to his default costumes. Two of Little Mac's alternate costumes. One is his signature hooded sweatsuit , while the other is his attire in Contender Mode when fighting in the World Circuit in the Wii version of Punch-Out!!

Using KO Uppercut on Samus. Using the first hit of his neutral attack on Link. Using Slip Counter against Mario 's up smash. Taunting alongside Pikachu and Olimar. Using Rising Uppercut alongside Diddy Kong 's up smash. Jump to: navigation , search. For the character in other contexts, see Little Mac. Using KO Uppercut on Sonic.


  • my passport hard drive not working mac.
  • mac job fair square one.
  • Punch-Out!! (Game) - Giant Bomb.
  • transfer music mac to ipad without itunes.
  • Navigation menu.

Using Rising Uppercut. Little Mac on Smash Ball standby. Using his down smash on Fox. However, he's not the strongest fighter while airborne. Direct 4. Navigation Main page Smash Bros. Ultimate Smash Bros. Brawl Smash Bros. Melee Smash Bros. A jab, followed by a hook, followed by an uppercut. If either of the initial two hits connect with an opponent and the button is held or mashed, Little Mac will perform an extremely fast flurry of punches, followed by an uppercut.

Due to it hitting on frame 1, it is tied with Zero Suit Samus ' neutral attack as the fastest neutral attack in the game, and is one of the fastest attacks of any kind, making it extremely useful as an out of shield option or to cover whiffed attacks. In addition to its speed, its anti-rebounding priority enables it to out-prioritize attacks within priority range and go on uninterrupted, such as negating Fox Illusion 's hitbox. Thanks to its outstanding speed and quick interruptibility, it can be jab canceled for almost guaranteed KOs at high percents, including Rising Uppercut and KO Uppercut , or pressure opponents to keep their shield up, which can lead to shield break combos.

Tips and Tricks

A one-two combo. Due to it hitting on frame 4, it is the fastest forward tilt in the game. When coupled with its decent range, anti-rebounding priority, and its second hit's very high knockback scaling, it is a safe and very reliable KOing option at high percents.