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The game now has been tested on the Steam version, and works perfectly fine, however the GOG is untested, but should work just as well. The game no longer crashes when a race is started. The game has also been tested up to the Outer Wilds resolutions unlocker. This tiny patcher will unlock the aspect ratio in the game menu, allowing to select ultrawide and many other resolutions under "???

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Can replace or be used alongside the original executable. TrackMania Power Up! No registered users viewing this page. Newest Member ltkAlpha Joined 7 minutes ago. Gothic and Gothic II fullscreen fixes. Bulletstorm Xlive. This war of Mine config file. Dead Space Mouse Fix. Bully FPS cap remover. He surmises that Omag decoded the location of Master Control Facility, a place with the ability to override all other centers controlling Exomorphs. With Krindo's help, Omag is tracked to a nearby mercenary base and captured. During his interrogation, Omag reveals that the coordinates to the facility were sold to a secret Romulan group called the Empty Crown.

Munro infiltrates the base in a Romulan disguise and with the help of a spy retrieves the location of the Master Control Facility.

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However, when the informant declares her true allegiance to the Empty Crown, a fight ensues. Gonzalez, one of the Hazard Team members, subsequently sacrifices himself so that Munro can be transported to safety. The final battle takes place in the Romulan Neutral Zone. Munro enters the facility where the remnants of Empty Crown forces reside under the leadership of Commander Suldok. While the Enterprise is threatened by Romulan Warbirds for violating the Neutral zone, the final confrontation commences on the surface.

In culminates with Munro defeating Suldok and confronting the overmind of Exomorphs, a creature called Archeopendra. After the battle, Munro returns to the Enterprise , where Picard hands over the evidence regarding the Empty Crown and peacefully leaves the Neutral zone. He is also extremely pleased with the Hazard Team's performance and recommends the incorporation of similar units within Starfleet.

In the last scene Alexander Munro is seen kissing either Telsia Murphy or Kleeya, depending on whose invitation he chose during the exploration of the ship. In Elite Force II , the main protagonist makes his way through linear and strictly defined levels, encountering various kinds of hostile creatures along the way.

He is often accompanied by members of the Hazard Team who cooperate with him. These characters often help Munro enter areas or disable devices crucial for the plot to evolve. There are total of 15 weapons including the tricorder at the player's disposal. All of them facilitate two modes of operation.

Star Trek: Elite Force II - All Cutscenes (Game Movie HD)

The primary fire commonly releases a steady stream of shots or energy bursts inflicting low damage at a low ammo cost, while the secondary fire expends a larger amount of ammo to fire a much slower and more powerful blast. All energy-based weapons can be recharged using terminals while projectile-based weapons need to be supplied with appropriate ammo. Health is replenished by activating nanites in player's suit using health stations. Although Elite Force II is a first-person shooter , solving puzzles is also required.

Star Trek: Elite Force II

During the waveform modulation the player is presented with random sine wave attributes of which must be exactly reproduced by using the tricorder. There are three options - amplitude , frequency and offset modulation - that accordingly alter the initial curve. On higher difficulty levels a factor of time is to be taken into account; if the protagonist doesn't complete the puzzle within the time limit, the waveform is generated again with different proportions.

To help player a composite visualization is present. Power routing is needed when certain devices too difficult for the tricorder to modulate must be turned on. The objective is to connect two nodes on the opposite sides of the grid by manipulating the pipes. There are two types of pipes to be found within the array:. On higher difficulty levels, the number of nodes to be connected rises and a time limit is introduced.


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If player fails to solve the puzzle within the time frame, the pipes are reset to their original positions. In scripted situations , the main character may also choose a response from a predefined set which has an effect on the outcome of the discussion and possible repercussions.


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For instance if Munro offers a prisoner chance to escape, he ends up in prison himself. It's only when the Tricorder is forced into use in the midst of battle that Elite Force II threatens to break the mould, but even here it's use is somewhat contrived.

Take the first 'boss battle' - if you like - with that Predator-looking Borg weirdo who well and truly towers over Munroe like an assimilated Cyberdemon. Instead of just ploughing energy blasts into his chest, the idea is to knock out some of his shield generation, and to do this Munroe has to use his Tricorder on three separate consoles in corners of the room. But, instead of throwing up a clever logic puzzle and forcing you to sweat the solution before stompy gets close enough to assimilate, all you have to do is hold the left mouse button like you're defusing the bomb or something.

Downloads :: Totally Elite Force

Even later on, when you're in a sea of poison gas and your crewmate tells you to look for gas vents with your Tricorder, then seal them up with your phaser, you almost wish you'd had to figure it out by yourself. Instead, it feels a bit like you're being yelled at. Click here to find out more!

On balance, Elite Force II is a pretty respectable FPS, but like Unreal 2 it's the game's inability to innovate consistently that compels us to give up. Were it not for characters with personalities deeper than their cup-size, the realisation of the Star Trek world and Patrick Stewart bellowing at stupid bureaucrats, we might have given up before we got to the end. Also like Unreal 2, once finished we're left with very little to do. There's a multiplayer mode, but it feels like an afterthought. Obviously it's difficult to judge whether it'll take off barely four days after the game's gone on sale, but our overriding impression of it is that, rather like the original Elite Force multiplayer, it's an amusing distraction to be hauled out at LAN parties and quickly forgotten by the internet.

As for replay value in the single player game, which took us the best part of ten hours to complete, there are a few golden spaceships implausibly dotted around every level, like the ones Picard got in a hissy fit and broke during First Contact, but we couldn't be bothered to collect them all just to get at a few secret levels. By the time you're finished with Elite Force II, we doubt you'll feel like it either.

Read the Eurogamer. Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here. Jump to comments Tom worked at Eurogamer from early to late , including seven years as Editor-in-Chief. Feature What does the future hold for Street Fighter 5?