What Can I Do With Game Maker Studio?

Game Maker city or two to Xbox One. There's some pretty cool games made with game maker if you go to their showcase you can see a lot of the different games that have been made with game maker under Tell hyper like drifter rivals of aither the swords of ditto death's gambit need hog.

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I mean it's just the list is growing and growing. Time and time again. Game makers proving itself to be a great engine for indie game developers. So and you can if you can also see that there's a beta switch export.

How to Download Game Maker for Mac - OUTDATED

So if you're looking to develop games for the switch game maker might be a good option for you. So let's click on get game maker right here and you can see they give you the different pricing options. So it's not a subscription. So that's kind of the good option you can buy the creator license and then upgrade to the developer license for cheaper. And so you can kind of try it out that way. But like I said for this course we can use the trial version which is completely free so you're going to click on here for the trial version and it's going to give you two options here for Windows or Mac.

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So select the one that works for you whichever one you need to download. And we can do log in to download so you're going to need to create an account so you can see a press log in to download. That's going to show my e-mail here and my password for my account. You'll need to create your own logon and then you can download the trial version. And once you've downloaded it it should show up in your downloads as game makers to install installer like this.

You can double click on it and install it. And once you've done that that will bring up the game maker studio to start page which will look like this. After installing and running GameMaker Studio 2 on your PC or Mac, you can specifically build for Amazon Fire using the Target Manager window, opened by clicking the target button in the top-right of the main window:.

For the Amazon Fire target platform, you can see that there are two output options:.

GameMaker Studio

The performance of this target is less optimised than YYC, but it is faster to compile and offers the ability to run in debug mode when using YYC, the debugger will not start, and instead you will be asked if you would like to test using the VM instead. The YYC target however, gives a much greater optimization and corresponding performance boost especially with logic-heavy games, but large projects can take some time to compile and you cannot use the debugger. Regardless of the output that you select, you will need to add some extra build tools to your development computer before you can continue.

Amazon Fire is based on the popular Android framework, so to start working with your Amazon Fire devices and GameMaker Studio 2, you will need to download and install the following development kits:. These kits will be used when testing and building your project for Amazon Fire. Required SDKs. When using GameMaker Studio 2, you will also need to install Android Studio as it will be used to set up a number of things that are required.

You can get Android Studio from the following link, and once downloaded, you will need to install it on your PC or Mac:. Download Android Studio.


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When installing Android Studio, you can choose either the Default install or the Custom install. We recommend the custom install as it gives you the option to get the Android NDK and set up your computer to use Virtual Devices as well you need to select them from the custom install screen shown below :. This will open the following window where you can select and install the platform SDKs that you require in general you simply need the latest SDK, but you can install any, or all, of those on the list, as long as you ensure you use the correct SDK values later in GameMaker Studio 2 :.


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  • You should take note of this as you'll need it later in the GameMaker Studio 2 Preferences. Once you have downloaded the required platform SDKs, you need to click on the SDK Tools tab and then download and install the following select each of them from the list then click Apply to download them—note that you may need to accept licence agreements before the download begins :.

    Note that the above image shows the Android NDK selected, too. This is required if you wish to use the YYC runtime to create your project APK, but for regular VM compilation this is not necessary if you have performed a custom Android Studio install, then this may already be added and installed. To be able to target any Amazon Fire device and use any of the Amazon services in your game, you will also need to download an additional set of files from the SDK Manager.

    You should select these, then click Apply to install the components:. By default, Android Studio comes with its own version of the JDK, which should be fine to use, but if you wish to use a specific JDK version then you will need to install it separately. We recommend you create a single keystore file for all your projects and not separate ones for each project. The right-hand side is optional and has no relation inside GameMaker Studio 2, but we recommend you fill them in anyway.

    Note that all names must have only letters, numbers, and spaces— no other "special" characters!

    Setting Up For macOS

    Once this information is filled in and you are happy with it, press the button marked Generate Keystore for GameMaker Studio 2 to create the necessary keystore file. This may take a moment, but once it is done it normally will not need to be changed again.

    If you are using an existing keystore file, then simply point GameMaker Studio 2 to the file and fill in the details exactly as they were when you first generated it. Do not hit the Generate Keystore button , instead click Apply. Just to repeat what was said before, as it's very important: please back up your keystore file somewhere safe and make sure to remember your details; we recommend taking a screenshot with the passwords displayed and then backing this image file up along with your keystore.

    You can find the generated keystore at the path you have in the top field of this preferences form. Going back to GameMaker Studio 2, in the Target Manager, you can see that there is a section marked Devices with a small "pencil" icon beside it:. Clicking this will open up the Amazon Fire Device Manager where you can add one or more Fire devices to target when running and building your projects for Amazon Fire devices.

    Once the device is connected, clicking Detect Device should automatically detect it and add it to the list of connected devices:. With that done you can then click the Test Connection button, and if the Amazon Fire device is visible and correctly connected via USB, then it should say the connection is successful:.


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    • Note that you cannot use any virtual device AVD for Amazon Fire and will need to own a physical device for proper testing. Unlike some other target platforms, before you can test your game, you need to set some things in the Android Game Options , namely the initial Build Settings :.

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      GameMaker Studio 2 gives you the option to selectively target specific versions of the Android OS, mainly due to the fact that certain extensions require different SDK or build tools. For a "vanilla" project i. You also need to get the Support Library to use.