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Step 5. Choose Save As Default. Step 6. You should now be able to navigate using your trackpad: Two-finger scroll Rotate: Two-finger pinch. Step 7. Very good information. Lucky me I recently found your website by accident stumbleupon.

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Working with subdivision surfaces 3m 48s. Creating a simple creature 7m 54s. Symmetrical modeling with the Mirror modifier 8m 21s. Joining mesh objects 3m 37s. Stitching vertices 4m 52s. Finalizing a simple creature 4m 48s. Creating text 3m 29s. Boolean tools 2m 59s. Vertex groups 4m 51s. Staying Organized. Using the Outliner 8m 22s. Using layers 4m 30s. Creating groups 2m 48s. Working with scenes 4m 2s. Creating hierarchies 2m 54s. Applying Materials. Assigning materials to objects 7m 53s. Diffuse shaders 6m 47s. Working with specularity 5m 56s. Using the Ramp Shader options 9m 38s.

Setting up Blender on the Mac | Rob Ives

Additional shading options 2m 37s. Creating reflections 8m 29s. Adding transparency and refractions 6m 49s. Subsurface scattering 5m 59s. Adding Textures. Adding a simple texture 6m 11s.

Blender Tutorial #1 - Movement on a Mac [How To]

Using bitmaps 6m 53s. Mapping textures in the UV Editor 7m 43s. Using UV projections 5m 56s. UV mapping a character 6m 35s.

Fine-tuning UV mapping 6m 7s. Creating Bump and Normal maps 3m 15s. Displacement mapping 3m 48s. Using the node editor 5m 58s. Working with Light. Adding lamps to a scene 8m 44s. Fine-tuning ray-trace shadows 4m 32s. Using spot lamps 4m 20s. Fine-tuning buffer shadows 6m 19s.

Blender.org

Using Hemi lamps 2m 32s. Working with Area lamps 5m 17s. Creating sky and ambient light 4m 49s. Adding background images 3m 19s. Creating sunlight 6m 6s. Ambient occlusion 7m 11s. Cameras and Rendering. Working with cameras 4m 47s.

Creating camera targets with constraints 3m 43s. Render properties 5m 7s. Rendering animation 5m 13s. Adding motion blur 4m 10s. Creating depth of field 7m 8s. Basic Animation.

Building a Patched Blender on Mac OS X

Understanding the Timeline 4m 3s. Animating objects 6m 26s. Animating properties 4m. Editing animation in the Graph Editor 8m 36s. Using the Dope Sheet 4m 53s. Path animation 4m 32s. Character Rigging. Facial animation using shape keys 4m 40s. Understanding armatures 6m 2s. Fitting an armature to a creature 7m 23s. Deforming a character with an armature 3m 49s. Setting up inverse kinematics 3m 53s. Controlling the hips and body 2m 1s. Animating in Pose mode 2m 47s. Creating a test animation 9m 24s.


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