Lugaru Publisher's Description

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This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. Original Lugaru story with the dialogues from the original LugaruHD game and incorporated into Overgrowth. Katliope 25 Dec, am. I really liked this!

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I played the original lugaru the other day, and was thinking about how I wished more of the content in it had passed on to the overgrowth version of Lugaru. TheCrimsonFuckr 22 Nov, pm. Nice idea for keeping to the original as I found it odd that Jack's role was replaced with Willow's and that the idea of the traitor was changed. Btw, just want to point out, in the chapter where Turner follows the wanderer and hears Sarah's cries for help, her name is "Rose", you might want to change that.

Also in the chapter after Turner gets the knife, one of the raiders Snivel, should be named to Cypress as that is what his name is in the original. FenrisKitsune 22 Nov, pm. It's brilliant, however, there are a couple spelling and grammar errors. Sly 17 Nov, pm. Spelled Volume wrong. In , a genetic study found that the wolf population in Europe was divided along a north-south axis and formed five major clusters.

Three clusters were identified occupying southern and. Video game remake A video game remake is a video game adapted from an earlier title for the purpose of modernizing a game for newer hardware and contemporary audiences. A remake of such game software shares the same title, fundamental gameplay concepts, core story elements of the original game. Remakes are made by the original developer or copyright holder, sometimes by the fan community. If created by the community, video game remakes are sometimes called fan game and can be seen as part of the retrogaming phenomenon. A remake offers a newer interpretation of an older work, characterized by changed assets.

A remake maintains the same story and fundamental gameplay ideas of the original work; the intent of a remake is to take an older game that has become outdated and update it for a new platform and audience. A remake may include expanded stories to conform to the conventions of contemporary games or titles in the same series in order to make a game marketable to a new audience. For example, Sierra's remake of Space Quest , the developers used the engine, point-and-click interface, graphical style of Space Quest IV : Roger Wilco and The Time Rippers, replacing the dated graphics and text parser interface of the original.

However, elements that had not become dated, like the narrative and sets, were preserved. Another example is Black Mesa , a Half-Life 2 mod that improves in-game textures and models, facial animations, while taking place in the events of the original Half-Life game. Games that use an existing brand but are conceptually different from the original, such as Battlezone and Defender or Tomb Raider and Tomb Raider are regarded as reboots rather than remakes.

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A port is a conversion of a game to a new platform that relies on existing work and assets. A port may include various enhancements like improved performance and sometimes additional content, but differs from a remake in that it still relies on the original assets and engine of the source game. A port that contains a great deal of remade assets may sometimes be considered a remastering or a partial remake, although video game publishers are not always clear on the distinction.

In the early history of video games , remakes were regarded as "conversions" and associated with nostalgia. Due to limited and highly divergent hardware, games appearing on multiple platforms had to be remade. These conversions included considerable changes to the graphics and gameplay, could be regarded retroactively as remakes, but are distinguished from remakes by intent.

A conversion is created with the primary goal of tailoring a game to a specific piece of hardware contemporaneous or nearly contemporaneous with the original release. An early example was Gun Fight , Midway's reprogrammed version of Taito's arcade game Western Gun, with the main difference being the use of a microprocessor in the reprogrammed version, which allowed improved graphics and smoother animation than the discrete logic of the original.

In , Atari released the first licensed home console game conversion of an arcade title, Taito's hit Space Invaders , for the Atari ; the game became the first "killer app" for a video game console by quadrupling the system's sales. Since it became a common trend to port arcade games to home systems since the second console generation, though at the time they were more limited than the original arcade games due to the technical limitations of home consoles.

In , Sega released a pair of arcade remakes of older home video games. That same year, Sega adapted the computer game Choplifter for the arcades , taking the fundamental gameplay of the original and expanding it, adding new environments and gameplay elements; this version was successful, adapted to the Master System and Famicom.

Both of these games were distinguished from most earlier conversions in that they took major liberties with the source material, attempting to modernize both the gameplay as well as the graphics; some of the earliest remakes to be recognized as such were attempts to modernize games to the standards of games in the series. Some were on the same platforms as the original, for example Ultima I : The First Age of Darkness, a remake of the original that appeared on multiple platforms, including the Apple II , the same platform the source game originated on.

These games used the technology and interface of the most recent games in Sierra's series, original assets in a different style; the intent was not to bring the game to a new platform, but to modernize older games which had in various ways become dated. With the birth of the retrogaming phenomenon, remakes became a way for companies to revive nostalgic brands. Galaga'88 and Super Space Invaders'91 were both attempts to revitalize aging arcade franchises with modernized graphics and new gameplay elements, while preserving many signature aspects of the original games; the bit generation of console games was marked by enhanced graphics compared to the previous generation, but relatively similar gameplay, which led to an increased interest in remakes of games from the previous generation.

Remake compilations of the Ninja Gaiden and Mega Man se. Anthropomorphism Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, most cultures have traditional fables with anthropomorphized animals as characters.

People have routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. From the beginnings of human behavioral modernity in the Upper Paleolithic , about 40, years ago, examples of zoomorphic works of art occur that may represent the earliest evidence we have of anthropomorphism. It is not possible to say. In either case there is an element of anthropomorphism; this anthropomorphic art has been linked by archaeologist Steven Mithen with the emergence of more systematic hunting practices in the Upper Palaeolithic.

He proposes that these are the product of a change in the architecture of the human mind, an increasing fluidity between the natural history and social intelligences, where anthropomorphism allowed hunters to identify empathetically with hunted animals and better predict their movements. In religion and mythology, anthropomorphism is the perception of a divine being or beings in human form, or the recognition of human qualities in these beings. Ancient mythologies represented the divine as deities with human forms and qualities. They resemble human beings not only in personality; the deities fell in love, had children, fought battles, wielded weapons, rode horses and chariots.

They feasted on special foods, sometimes required sacrifices of food and sacred objects to be made by human beings; some anthropomorphic deities represented specific human concepts, such as love, fertility, beauty, or the seasons.


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Anthropomorphic deities exhibited human qualities such as beauty and power, sometimes human weaknesses such as greed, hatred and uncontrollable anger. Greek deities such as Zeus and Apollo were depicted in human form exhibiting both commendable and despicable human traits. Anthropomorphism in this case is, more anthropotheism. From the perspective of adherents to religions in which humans were created in the form of the divine, the phenomenon may be considered theomorphism , or the giving of divine qualities to humans.

Anthropomorphism has cropped up as a Christian heresy prominently with the Audians in third century Syria , but in fourth century Egypt and tenth century Italy. This was based on a literal interpretation of Genesis "So God created man in His own image, in the image of God created He him. Some religions and philosophers objected to anthropomorphic deities; the earliest known criticism was that of the Greek philosopher Xenophanes who observed that people model their gods after themselves. He argued against the conception of deities as fundamentally anthropomorphic: But if cattle and horses and lions had handsor could paint with their hands and create works such as men do,horses like horses and cattle like cattlealso would depict the gods' shapes and make their bodiesof such a sort as the form they themselves have Ethiopians say that their gods are snub -- blackThracians that they are pale and red-haired.

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Xenophanes said that "the greatest god" resembles man "neither in form nor in mind". Both Judaism and Islam reject an anthropomorphic deity, believing that God is beyond human comprehension.

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Judaism's rejection of an anthropomorphic deity grew during the Hasmonean period, when Jewish belief incorporated some Greek philosophy. Judaism's rejection grew further after the Islamic Golden Age in the tenth century, which Maimonides codified in the twelfth century, in his thirteen principles of Jewish faith. Hindus do not reject the concept of a deity in the abstract unmanifested, but note practical problems. Lord Krishna said in the Bhagavad Gita , Chapter 12, Verse 5, that it is much more difficult for people to focus on a deity as the unmanifested than one with form, using anthropomorphic icons, because people need to perceive with their senses.

In Faces in the Clouds, anthropologist Stewart Guthrie proposes that all religions are anthropomorphisms that originate in the brain's tendency to detect the presence or vestiges of other humans in natural phenomena. In secular thought, one of the most notable criticisms began in with Francis Bacon , who argued against Aristotle's teleology , which declared that everything behaves as it does in order to achieve some end, in order to fulfill itself. Bacon pointed out that achieving ends is a human activity and to attribute it to nature misconstrues it as humanlike.

Apocalyptic and post-apocalyptic fiction Apocalyptic and post-apocalyptic fiction is a subgenre of science fiction, science fantasy or horror in which the Earth's technological civilization is collapsing or has collapsed.


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