Love the GameCube pad ;-!!! Kabaaz Thanks for the help. I also tried the second, both usb ports, switch in both positions, all four ports in each situation. I did manage to find one combination that worked in Dolphin.
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Well, it worked on the controller setup, the buttons had no effect once the emulation began. Leaving everything the same, there was still no response in OpenEmu besides the right analog trigger. I added that kext and upgraded to Dolphin 5. Hello everyone with this issue, please post a link to your exact adapter that can be purchased. We cannot diagnose the problem if we don't have the adapter or even know which one.
Thanks to you and your OpenEmu team for this great work Keep up! I understand though, I'll try with one of these Mayflash adapters and will come back here from time to time to post and see how it's going! According to previous posters, one or both of the triggers is responsive with Mayflash That's a start ;-! If you read my previous comment you will see that the adapters actually work fine and you can use them with SixtyForce without any problems. It's actually the front end of OpenEmu that is having the problems. I am able to use OpenEmu with the GameCube controller triggers by going into the backend and editing the Default.
Download the file I uploaded and give it try I only set it up to work for the N64 games. OpenEmu has problems when you try and set up the GameCube controller in the app's preferences and it only messes up when you press or bump the L or R triggers during set up. It would be nice to just put Dolphin in OpenEmu and kill two birds with one stone. SoloKeita You aren't adding anything to the discussion here.
The workaround with the mappings is known, and the fact that the adapters work with other applications is irrelevant. Also, I don't care much for natively supporting the Official Wii U adapter honestly, or GameCube controllers in general -- they are awful for retrogaming. I am simply asking for a list of devices that don't work and links to where they can be purchased, so that we might check them out eventually, to troubleshoot the problem.
I also didn't care for your earlier comment where you made a brash generalization about the application being "so buggy and unreliable" due simply to your experience with an adapter. That certainly won't win you any favors. I'm just trying to do what I can to help. This is the one I have. I got it on eBay but those links expire so here it is on GearBest.
Both modes work in Dolphin. I believe there are quite a number of people who want this feature - myself included! Willing to help however I can to make that dream a reality. SoloKeita I can't find the file to replace it. It's not showing up in OpenEmu at all. Any help? Then in that "Library" folder go to the "Application Support" folder. In that folder is the "OpenEmu" folder and in there is the "Bindings" folder. I've been wanting a fix for this for over a year. I'd like to play some old N64 games on this platform 4 player and I already have the gamecube controllers.
I'm a developer and I'd happily contribute, but I don't know the first thing about emulator platforms, controller configuration, or whether the problem is with the software or the driver for the controllers themselves. That said, I'd be willing to learn if anybody can point me in a starting direction. I can definitely see a gamecube controller being less than perfect for older systems, but it does really well for N By default macOS thinks it's a HID device, tries to read the commands, which obviously don't meet the standard, and fails.
I'm not a developer and may have be wrong, in fact I'd say it more than likely I've used the wrong terminology, so please correct me if I'm wrong. I took a few hours to look into this issue, since I have the same problem.
Here's my assessment of the situation. Many peoples and google searches pointed to PR I tried to make it work by reapplying the patch manually at the tip of the master branch, but I was not able to get a successful build I was able to get one before I applied the patch. Also, to my understanding of the issue, this patch would not fix the issue, since it only add bindings to the controller database which doesn't seems to be the right ones and would not allow us to bind the controller manually.
Since my understanding and experience in Objective-C is pretty limited, I'm unable to dig into the code to find and fix the issue we're having. But, as I saw in issues and , I should be able to provide more data that may help the resolution of the issue. Tell me if you need anything else. SoloKeita I tried what you did but it must have been patched because it didn't work. Fluxxed seanskii Sorry for the very long delay in replying.
I just went to use OpenEmu a couple weeks ago and it asked me to do the update so I did and the problem seems to be fixed for me. Get the latest update and let me know if it works. SoloKeita I've never been able to get the controllers working using your fix, with any version of Open Emu. SoloKeita the default. Much appreciated - thank you! I think the file I made might not be working for you because your adapter has a different name than mine. This is all theory so let me know if it works or if the name of your adapter is even different than mine.
And sorry for the delayed response. If you don't get any of this just post the name your adapter has in the default. I'm glad it worked for you!
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SoloKeita I tried replacing the device identifiers in your bindings file with the one that was specific to my GC Adapter, no luck. Same behavior of only the right trigger firing and action event.
NorthWest So just to clarify, the right trigger is the only thing that works when you go to play a game? Or the right trigger takes over when you go to set up the controls? Because if you are using the default.
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In the game I couldn't get any response from the controllers most games require you to push start at the beginning , so there was no way to verify if the right trigger was doing anything. Only after trying to use the controller in game did I go back to the UI to see if mappings showed up, which they didn't NorthWest Are you playing N64 Games? I only set this up for N64 games. You may have to stop on "analog; right" so it doesn't automatically go down to the trigger. That's what I did when I first set it up.
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How to use your GameCube controller with Nintendo Switch
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